Mybourdy
The city of Mybourdy is a fast growing, quickly industrializing city. Still the foremost seat of learning in Oenklay, the merchant houses of Einea are expanding their influence over the city to secure the overland route between Mybourdy and Dessea to avoid the dangerous sea routes past the pirate plagued Shatterend or the dangers of the western straits. With the route secure, the markets of Anealeas and even Marvaux are secured.
The constant subtle intrigue of the Eineans along with the agents of other power groups and the other Provinces make Mybourdy a city of intrigue. The subtle intrigue frequently gives way to direct action by agents of all groups. On top of the economic and political dramas playing out at any given moment, Mybourdy has a long history of doomsday and murder cults springing up as a result of both the incursions from the Other Realms and overzealous scholars at the university taking their studies entirely too far. No matter how hard the Regent's agents try to root out dangerous research, incursions manifest too often in the heart of Mybourdy as a result of failed or useless wards used by the academics and cultists.
Mybourdy draft. Created with Clip Studio Paint and a bit of Photoshop.
Original concept generated using https://watabou.github.io/.
Key
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Regency Hall
The primary residence of Regent Febius, seat of government for Oirnale, and city hall of Mybourdy. After the Battle of Gryton during the Pestilence, Oirnale's Regents profess a more open governance style and keep the grand gates separating the Regency Hall's courtyard from the Plaza of the Shrine open. This sign of welcome fools no one.
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Plaza of the Shrine
This wide plaza features two large parklands and the Shrine of Mybourdy - the main and most prestigious temple in all of Mybourdy. The square is flanked by guild halls and wealthiest trading houses. In the center, a stack of ten engraved stone cubes 2 cubits on a side memorializes key events in Mybourdy's history. At the base is a block engraved with the founding legend of Mybourdy. The uppermost stone recounts the battles of the Pestilence with the focus on the battle of Gryton.
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Riverhead Castle
The largest flotilla in Oirnale's navy makes its home in Riverhead Castle at the mouth of the Sekwun River. Large canon and more arcane weapons keep invaders out of the river proper and away from the wealthier riverbank homes stretching upriver from the Plaza of the Shrine. A small detachment from Eagle Keep's aerial force will always be stationed here. the intensified patrol routine over the harbor leads to that detachment being rotated weekly. Three small cannon-equipped airships operated by the navy make their home port here along with the navy's larger waterborne vessels.
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Riverhead
A spur of quartzite jutting out from the east side of the Sekwun River forms a wall that centuries and millennia of river erosion have not worn down. If anything, the tectonics of the Shattering lifted this along with the rest of the eastern bank, making its future more secure. The stability of this stretch of shore led the early Mybourdians to establish its first large wharfs here. The successors of those wharfs still work today even though the Sump and West Wharf dominate trade today. Riverhead finds its niche as the main landing point for foodstuffs, especially preserved fish.
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Mariners' Temple
With its reliance on ocean going trade, it is no suprise that Mybourdy features a large temple dedicated to making intercession for mariners and memorializing those who never came back. Non-sailors tend to think temple's decorations and services macabre, sailors tend to view them as a reflection on reality.
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The Sump
The Sump retains its name from before the Shattering. In those dimly remembered days, the Sump was boggy reclaimed wetland. The upheavals of the Shattering claimed the lives of a thousand or more Mybourdians, destroyed every the structure, and lifted the east bank of the Sekwun River high enough to raise the Sump several feet and drain the water from the muck. Even with its streets now dry, the Sump remains slums and warehouses as few wish to invest heavily in land still thought to be unstable.
The same upheavals sank this side of Sekwun bay, making the shore of the Sump the most suitable harbor for larger ships. The fear of the Sump sinking again hasn't stopped the trade houses from erecting large warehouses to take advantage of the harbor.
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Far Quarter
While no part of Mybourdy within its walls can be called new, the Far Quarter on the east bank of the river is the newest, being founded shortly after the Shattering lifted the east bank high enough to drain the former wetland. Tenements and workshops jostle for space far removed from the elite crowding the western river front.
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Sacred Heaven Temple
Several buildings make up the grounds of the Sacred Heaven Temple with the main building housing the largest worship hall in all of Mybourdy and Oirnale. Within, clergy and congregants beseech the Elders and other beings for protection from Other Realms invasions and the courage to face them.
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Trade Quarter
Throughout its history, the northern reaches of Mybourdy housed the greatest concentration of its workshops and craftspeople. Einea's trade dominance has done nothing to change this fact, merely the names on the deeds.
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Mausoleum of the Infinite Flame (ruined)
For hundreds of years, the Mausoleum kept a flame burning in its lofty Torch Tower to mark the memory of those who fell defending Mybourdy and greater Oirnale. Once a popular temple, the Mausoleum took a radical and inward turn over the last several decades. Recently, the Watch discovered the it housed the largest murder/doomsday cult in Mybourdy's history and shut the temple down with extreme violence. The grand Torch Tower collapsed during the raid, shattering the rest of the temple with great loss of life. Rumors of undiscovered subbasements and catacombs abound, but urban explorers are forestalled by order of the Regent and ever present Watch patrols.
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Merchant Quarter
Most of the Merchant Quarter's once grand homes are now divided up into small flats as most of Mybourdy's native merchants fell to the competition of Einea's merchant houses. A few homes of specialized merchants retain their residents and grandeur among the working class flats.
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Coin Temple
Many uninformed visitors assume the large golden disc over the entrance of this temple marks a shrine to the sun. Inside, they find an opulent celebration of all things wealth and few pews to seat often absent congregants. Despite the shrinking of Mybourdy's native merchant class, tithes and donations are going up as Einean trade houses donate freely to make sure prayers are said for them and to grant access for their staff to the small but excellent seminary - after all, it is the finest school in all of Oenklay for accounting and finance instruction.
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Garden of the Sun Quarter
Whatever bit of greenery gave this neighborhood its name is long gone. The Garden is now filled by workshops and the tightly packed homes of tradespeople and university students.
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University Square
The large block of north east of this square stretches the halls, abbeys, libraries, and chapels of Mybourdy University and its subsidiary colleges. North and south of the square are shrines while all around professors and other faculty make their homes. Because it abuts West Wharf, the shrines serve scholars, teamsters, and sailors alike.
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West Wharf
West Wharf is the second busiest port neighborhood in Mybourdy. With its direct road access to western Oirnale, most trade tends to be focused on export of farm goods from those shires. Like any warehouse and dockyard focused neighborhood in any city, West Wharf is run down and those who are forced reside here are among Mybourdy's poorest with only the Sump providing meaner habitation. The focus on western trade with its attendant dangers from the Other Realms leads to West Wharf's inns and taverns having the greatest reputation for roughness and rowdiness.
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Castle Bevrin
The largest castle in the Mybourdy area, Castle Bevrin is the frontline of the city's western defenses and hosts the largest garrison in the whole of Oirnale. The most elite of the province's land forces look to Bevrin for their orders and freelance adventurers frequent the gates looking for work.
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Eagle Keep
In addition to guarding the norwestern approaches to Mybourdy, the city's small aerial troop of hippogriff riders makes its home here.
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Newtown and Shrine of Industry
Over the last few decades, the small suburb of Newtown exploded with the investments of Einean trade houses. Now, manufacories and warehouses jostle for space with townhouses and tenements. Arguments over extending Mybourdy's walls rage back and forth, typically ending in a proposal by the Regent to tax the trade houses to raise funds for the walls.
The sole concession to mutual defense is found in the Shrine of Industry. This house of worship also hosts a company of mercenaries funded by the trade houses to guard their interests. The quality of these mercenaries varies, but they are ever careful to avoid antagonizing the Watch and Guard.
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River Sekwun
The River Sekwun originates in the Imsea Wood, running west more towards Dessea than Mybourdy. It turns a few dozen miles south Dessea and so carves the south easter quarter of mainland Oirnale off from the rest just like it carves Mybourdy in two. By the time it gathers almost half of the rivers of Oirnale into its channel, it is a deep and steady giant of a river given its relatively short length. Ships can sail almost half way to Dessea although most transship at Mybourdy
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Sekwunside and Dowdy Dove Inn
This small core of a suburb provides market hub for the farmers northeast of Mybourdy. The Dowdy Dove is famous across Oirnale for its simple but filling fare, and more importantly, its role as the rally point for Oirnale's troops in the Battle of Gryton. It's fortifications have grown stronger since that day.
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Gryton
This now sprawling suburb was nothing more than a few farmsteads when the vanguard of the Black Heart army arrived and marched on the eastern gates of Mybourdy. In the battle that followed, Mybourdy's veterans formed their battle lines at the Dowdy Dove Inn and drove the lesser dragonkin and their allies off before they could settle into a siege. Mybourdy's veterans, alone as other Oirnale troops had their own battles to fight, paid a heavy price. The experience earned fighting Other Realm invaders left far more kobolds lay on the field than Mybourdian's at the end. With their greatest army in the province routed, the Black Heart fled from Oirnale and caused little of the damage they wreaked elsewhere.
Many small shrines commemorate the battle today, almost outnumbering the roadside inns that cluster outside the city gates.
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Restwer
More a cluster of the usual inns that gather near a city gate than a proper suburb, Restwer seems to be growing in spite of the attention being focused on Newtown and Gryton. Few of its residents can explain why they chose to settle along a road only used by teamsters heading for the wharfs of the Sump and Riverhead.
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Sekwun Bay
The Sekwun River drains into the ocean in this large bay. Before the Shattering, the eastern side of the bay tended towards mud flats barely covered by tied. Since then, it's been the deepest part of the harbor.
The active patrols of the navy help ameliorate the predations of sea creatures and Other Realm invaders alike. The occasional insane weather caused by the proximity of the Other Realms is a different matter.